
The art style is detailed and dense, with everything painstakingly created the hard way using detailed pixel art and fluid sprite animation. Graphically, Blazing Chrome holds nothing back to bring some truly stunning sprites to life, in what resembles a late generation NEOGEO output but with even more crazy effects. It’s at this point you may well wish to check out the insightful and inspiring developer diary for Blazing Chrome on the publisher’s YouTube channel. Odallus tried to bring Castlevania and Ghosts ‘N Goblins together while Oniken tried to bring Ninja Gaiden and Kabuki together, but neither succeeded to create something truly remarkable quite like what Blazing Chrome has achieved. For JoyMasher to seamlessly meld two highly unique action game styles into one unique experience is an incredible feat. Although those games belonged to the same genre and shared similar game design, the gameplay experience each offered was clearly distinguishable. Metal Slug and Contra were the leaders of arcade action games, combining frantic gunplay with platforming, while giving players some of the most epic enemy encounters and set pieces for an absolute rollercoaster.

Taking inspiration from Metal Slug and Contra, Blazing Chrome takes the best of two legendary action shooters to create something far greater than the sum of its inspirations. Although Odallus and Oniken didn’t necessarily take the gaming world by storm, they did serve as a showcase of great potential yet to be realised by JoyMasher as a game developer.īlazing Chrome at first appears to be another derivative indie effort, but it doesn’t take long to appreciate just how wholly original and refreshing a modern retro game it is. The pixelated graphics, while strong and artistic, felt deliberately inhibited to resemble 8-bit video games.

These games were clearly a labour of love from people who cherished video games from yesteryear, but then again most indie developers tend to create modern retro homages.Īs respectable and passionate as their efforts were, both Odallus and Oniken didn’t quite offer anything novel or polished from gameplay and game design standpoints, instead feeling quite derivative of their source inspirations. These games were a great way for JoyMasher to break into a highly competitive industry via digital distribution, even scoring an exclusive, and limited, physical edition print thanks to Play-Asia. JoyMasher entered the global gaming market with Odallus and Oniken, the former heavily based on NES era Castlevania (with a hint of Ghosts ‘N Goblins) while the latter was clearly meant to be an ‘80s ninja action game taking after Ninja Gaiden (with a hint of Kabuki).
